A C++ OpenGL Custom Engine with lua scripting
After doing a bunch of game jams in PICO-8, I wanted to try and make something similiar but with less restrictions. A cross between PICO-8 and Love2D. I've been slowly adding more features and making little games with this engine every chance I get!
Strawberry offers 4 spritesheets that you can draw in and then reference the sprite by index when you want to draw. Made a simple viewer that makes it easier to see which index you wanted as well as see how the spritesheet got imported into the engine.
A basic level editor where you change tiles contained in a single map.
A simple Cubic Bezier Curve Editor. Allows me to visually see a normalized curve so that I can fine tune it to improve the "juice" of a game. Strawberry offers 10 curves that you can use in game by referencing their index.
Ports to web with Emscripten
Custom Lua API (called Berry)
Create / Load Projects
Screenshot / Gif Capturing
GAMES MADE IN STRAWBERRY
UNTITLED GAME JAM #2
Made for Global Game Jam 2020
UNTITLED GAME JAM #3
Made for Ludum Dare 46